MarketGlory Games





MarketGlory is a strategy game, in which you have the possibility to convert your virtual currency into real money. It is an online browser game, therefore you don't need any other programs installed in order to play. It is one of the few business games where you are rewarded for your daily activity. As a simulation game, it offers you the possibility to fight, work, open companies, start wars. It is a very complex game , and the more you play it, the more options you find for your own development ( MarketGlory.com).


MarketGlory is an economic, political, social and military simulator where you can use your local currency into your benefit.

Each player from the MarketGlory community has the opportunity to: work, set up companies, run for the government, recommend referrals, gain military ranks and build their own organization.
The road to success in MarketGlory is achieved through a personal strategy by each player in the community. There is no time limit, some will reach objectives sooner than others. It is important to be present in MarketGlory and develop something that gives you satisfaction in this game. Success is the result of an activity which is based on action and perseverance. In every field of life, those who do not give up will certainly reach all their goals.
Therefore, success in MarketGlory can give you a substantial income in real life. Money does not bring happiness, but its quantity does.


We appreciate your interest in reading this entire material.

Recommend your referral link to everybody and earn commissions of MarketGlory. Exploit all the opportunities offered by us and be with us for a long term to benefit from future projects, too.
In life every chance is worth valued at the time. Now you can develop a great opportunity worldwide by MarketGlory and to accomplish all your goals. Many people waste their time on the internet without having won anything; here, with just a few minutes a day, you can manage your business in MarketGlory and learn more about the economy. We do not guarantee that everyone will achieve success, that depends on what strategy each player has in MarketGlory. We make sure everything is fair, transparent and with equal opportunities for all users.

We offer support and tools to allow you to expand your business globally as much as you wish.
Each person deserves to know the economic strategies to start his own business in MarketGlory.
Together we are a team and no matter who you are and where you are from, we all enjoy MarketGlory.
People everywhere have the opportunity to enjoy MarketGlory and contribute to the development of the system. Thus, you can achieve success both in virtual and real life.



Source: MarketGlory.com

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oodo

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Signup






MarketGlory is a strategy game, in which you have the possibility to convert your virtual currency into real money. You can register to MarketGlory for free here.

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oodo

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Getting Started Playing MarketGlory

FIRST DAY

For the initial time playing ( first day ) did fight as much as 10x and then do work.

A. Fight

Fight is the main income for the new players, in one day can do 10 times a fight with a time delay per fightnya for 10 minutes. Reset at 00:00 server time, which means if we are in Indonesia, then reset at 04.00 pm ( 4 hours ahead ).


1. In the top menu select select Referrral Fights Fight continues. 

2. After that select the fighter who wants to be confronted is the trainer. ( You Fought 2 times of 10 possible fight fights is the amount that has been done and the limits that can be done to fight that fight 10 times ). Then select Attack. 

3. It will appear comparison Total Attack as shown above. Then select Attack now to attack. ( If the total attack is more than or equal to the total defense then certainly always win ).

4. After the timer will appear at the top where it is the time required to complete the fight.
5. After the time runs out you will be transferred to the page http://www.marketglory.com/account/fight/history.

For the calculation of S obtained from winning the fight:


On the home Fight Bonuses are set by the state, in this case the bonus fight as much as 8 IDR. So the formula for S is obtained:
S = Energy gained / 100 * Bonus Fight

Eg Energy now is 1:00, then:
S yand obtained = 1/100 * 8 = > 0.08 IDR

B. Work

Daily income and enough influence on market growth GBP glory both for new players or old players. Work can only be done 1x24 hours, which means if you are working on at 15:00 pm, it can work again the next day at 15:00 pm again.



1. In the top menu select Work continues to select Workplaces.

2. After that select the work available by selecting " WORK NOW ".

3. After the timer will appear at the top where it is the time required to complete the work.

4. After the time runs out you will be transferred to the page http://www.marketglory.com/account/work/history.

For the calculation of S obtained from the work influenced by productivity points obtained from:


For the calculation of S obtained from the work:


In the picture above the written Wage = 177.52 IDR. This means that the newspaper companies gave a salary of 177.52 IDR. To find out how CAD obtained can be searched by the following formula:
CAD gained = Productivity Point / 1000 * Wage

Suppose Productivity Point now is 1:00, then:
S yand obtained = 1/1000 * 175.84 = > 0.17 IDR

If you worked for 3 days in a row without ditching work you will get a bonus. On the home there is a Work Bonus set by the state, in this case the bonus work as much as 500 IDR. So the formula for S is obtained:
CAD gained = Productivity Point / 1000 * Work Bonus

Suppose Productivity Point now is 1:00, then:
CAD gained = 1/1000 * 500 = > 0.50 IDR

Each time doing work experience will increase by 0.7 points. But it can grow more and more each have active referrals with the following conditions :
Referral to 0 active = 0.7 points each time work.
Referral to 1 active = 1.0 points each time work.
Referral for Active 2 = 1.5 points each time work.
Referral to 3 active = 2.0 points each time work.
Referral to 4 active = 2.5 points each time work.
For 5 or more Referral active = 3.0 points each time work.


DAY TWO

For the second day of this strategy is not recommended if the state gives the fight a little bit because the bonus will be greater than the expense to buy a newspaper revenue generated from the fight. To be counted in the calculation SIMULATOR

For the second day began with buying a newspaper with CAD that you have because energy affects the INR obtained from a fight on the first day already contained the formula for calculating the income of which is influenced by the Energy fight. To buy a home located on the paper scroll to the bottom there are many articles that can be purchased, for example as shown below, look at the price of 0.07 IDR newspaper.



Buy a paper with all the money you have (maximum of 10 papers). Why only 10 newspapers? Because the daily maximum of only 10 newspapers are adding energy, NEWSPAPER TO-11 NOT IMPROVE ENERGY. After buying a newspaper, do step on the first day which is 10 times the fight and work.


THIRD DAY AND SO ON 

For three days this strategy is not recommended if the state gives the fight a little bit because the bonus will be greater than the expenditure for buying newspaper revenue generated from the fight. To be counted in the calculation SIMULATOR.

For the third day and so do the same thing, namely to buy a newspaper and fight 10 times the work. If having more CAD can buy milk to increase revenue from the fight that can be purchased at select Dairy Local Market and there are 3 types of milk:

Low quality: 1 Energy point.
Normal quality: 3 points Energy.
High quality: 5 points Energy.



1. In the top menu select Markets continue to select the Local Market.

2. Then select Dairy, then choose quality milk to buy. Milk will increase the energy consumed directly and can only be consumed milk 1x24 hours, which means that if you consume milk at 15:00 pm the next day to consume longer again at 15:00 pm.

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Fight & Arena MarketGlory




REFFERAL FIGHT

In this section the opponents available for fighting are presented. If you win a battle you will receive the bonus offered by the Government according to the energy you have when the fight is over. Keep in mind that if you are logged via the Digipass application you will receive an extra bonus of 25% from the Government each time you fight. Remember that the loser becomes your referral until the end of the day and they will pay taxes to you. If you want to be sure that you will not lose that referral, you can block them for as long as you want. A fight lasts for 10 minutes, during which you cannot be attacked and you cannot open new fights. For each fight you are involved in, your energy decreases by 10%, no matter if you attack or if you are the one attacked.

You can also see your fight history, where all the fights you were involved in are shown. Beware: if you have weapons, they will also be consumed in these fights for referrals. A referral can be blocked for at least 30 days, for the price of 0.8 Euro. The referrals can be blocked from the Referral/ Free referrals menu.

Users are sorted by last login descending, defense descending and energy descending modes.
The referrals are divided into two categories: Beginners and Advanced.
There is a ranking that makes this delimitation, the beginners being the users that produce below 2 Euros/month for their masters and the Advanced being the users that produce more than 2 Euros for their masters monthly. The productivity will be calculated in Euros, all currencies being converted by approximation.

The Advanced will only pay the taxes, while the Beginners will offer all benefits if they are active. A Beginner will be considered active if he meets one of the following conditions:

has more than 5 Energy but no referral fights.
has below 5 Energy but has at least 5 referral fights given.
both conditions mentioned previously.
The referral ranking is updated on the 1st day of each month, taking into consideration the data from the previous month. For example if your referral produces in December more than 2 euros, in January he will be considered Advanced.



FIGHT HISTORY


Here are the battles that you fought in. You can attack 10 times each day. A fight lasts for 10 minutes, during which you cannot be attacked and you cannot open new fights. Remember that if you have weapons, they will be consumed in the Referral Fights. If you win a battle you will receive the bonus offered by the Government according to the energy you have.

Remember that the loser becomes your Referral until the end of the day and he will pay you taxes. If you want to be sure that you will not lose that referral, you can block him for at least 30 days, at a cost of 0.8 Euro. For each fight you are involved in, your energy decreases by 10%.



THE MEDALS FUND ASSETS

Here you can see the Medals Fund. It will be distributed to the users who take part in the wars, depending on the medals they obtain. It is a global fund, which will allow users to receive bonuses for the medals they obtained in the wars.This fund will consist of 10% of the incomes of all the governments, when a War Fund reaches an amount that generates a rank higher than the maximum rank that a country can have, the amount over the limit is transferred. The Affiliates Fund also makes a daily payment of 1000 Gold to the Medals Fund. From this menu you can exchange the medals you own. You can see here all the medals you own which are available for exchange, and the exchange rate. From this menu, you can sell the medals you have obtained in the wars. You can see all the medals you own which are available for sale. The medals' prices are in Euro and it varies depending on the fluctuation of the Medals Fund.


"Note that during a war or war register you can not sell or convert medals".


FIGHT – ARENA

The fights in the Arena will be held throughout the day, starting at 8 o'clock p.m. (local hour) in several rounds. Each fight contains up to 12 hits of 10 seconds each. The number of hits per fight depends on the damage given by each user and the remaining HP; each user will begin the fight with 1000 HP. The fight ends when the HP is 0 for one of the participants or they reach the 12th hit. During the fights you cannot purchase or consume goods that increase the energy (eg, cheese, coffee ...) or weapons. You will have available the option of automatic coffee consumption, just as in War or Training Ground. Between rounds there will be a break of about 5 minutes.

Each user can set up to 9 patterns, each consisting of six sets of attack and defense positions, choosing the exact point of attack / defense. During the battle, you can change the selected points in the 6 sets. Attention, you can change only the second point of attack / defense, not exactly the next one. Players will have the status of attacker / defender one at a time.

Registration in the Arena is based on the number of points had within it, the participants being selected with 2 minutes before 8 o’clock pm server time, being taken into ascending order according to the number of points owned in the Arena. To participate, a user must have at least one weapon of attack, a defense weapon, minimum 5 energy points and 5 Arena points. If a user has no opponent, he automatically wins the fight, being sent to the next round. The damage will be influenced by the weapons and depending on the body part you hit, you will be given a bonus:

- Head + 1000% dmg
- Body + 100% dmg
- Legs/Hands + 50% dmg

If the hit is outside the body, the damage will be 0. The fights will take place both locally and globally. From the total number of participants per country, up to 15% of the best fighters will fight globally. The winner of each fight will be the user with the most HP left at the end. If the HPs are equal, the user with the lower Arena rank will advance.



THE FREE FIGHTS

The free fights in the Arena can take place throughout the day, except when the Local or Global Arena takes places.You can fight with the player you want and gain arena points. Keep in mind that the Arena bonus is distributed only for the Local and Global Arena, not for the free fights.In each fight, you will start with 1000 HP points and the first user to reach 0 HP loses the match. If none of you reach 1000 HP, the one with the highest HP points at the end of the fight will win.



ARENA – BONUSES

The total Arena Fund will contain the entrances of the previous day + 1% of previous fund. This fund will be equally divided in two sub-funds Local Fund and the Global Fund.

The Local Fund is divided to the total number of participants and the result is the amount per participant in Arena. For each country the number of rounds will be checked and the amount allocated per round will be the result. The amount allocated per round will be divided by the number of battles, the result being the bonus earned by each user. Please note, only winners will receive the Arena Bonus.

The bonus will be distributed starting at 5:05 am, server time. The Global Fund is also divided between winners only. The Arena Bonus for the winners of the Global fights is calculated as follows: fund value / No. of rounds = the amount per round; the amount per round / No. of fights = fight bonus. T The bonus is awarded starting at 10:05 am server time, not after each hit. The Bonuses will be displayed for the previous day, not the current one.The bonus is displayed as the total amount received until that round . The further you get in the rounds, the higher will be the Arena bonus.

We appreciate your interest in reading this entire material.
Recommend your referral link to everybody and earn commissions of MarketGlory. Exploit all the opportunities offered by us and be with us for a long term to benefit from future projects, too.
In life every chance is worth valued at the time. Now you can develop a great opportunity worldwide by MarketGlory and to accomplish all your goals. Many people waste their time on the internet without having won anything; here, with just a few minutes a day, you can manage your business in MarketGlory and learn more about the economy. We do not guarantee that everyone will achieve success, that depends on what strategy each player has in MarketGlory. We make sure everything is fair, transparent and with equal opportunities for all users.
We offer support and tools to allow you to expand your business globally as much as you wish.
Each person deserves to know the economic strategies to start his own business in MarketGlory.
Together we are a team and no matter who you are and where you are from, we all enjoy MarketGlory.

People everywhere have the opportunity to enjoy MarketGlory and contribute to the development of the system. Thus, you can achieve success both in virtual and real life.



BASIC

Arena is a place where we could get a euro directly with the fight against other players but there are some requirements that must be met to fight and get the euro in the arena.

The following are the terms in the arena :

Having a Weapon 1 ( Low / Normal / High Quality.

Has 1 Armor ( Low / Normal / High Quality ).

Energy has a minimum of 5.
Euro will be given when the server 00.00, if the player still meet 3 requirements above and got a number of euro in accordance with its rank in the arena.


In the picture above if the rank of the player is Novice ( 1 ) the server at the time of 00.00 euro players will get 0:11 ( before tax ).

How to enter the arena:


1. In the top menu select and choose the Fight Arena.

2. Then the display will appear as above which is a detailed status of the player arena and at the bottom are the players who can be attacked arena.
The green circle = Rank arena today ( Civil ).
Red circle = Arena points now = 0 and arena points needed to move up rank = 5.
At the bottom there is a player that we can attack the trainer.
WARNING : Trainer can only be attacked when the player is still at the rank of Civil or Novice ( 1 ) rank above the trainer will not appear.
Then we click on the preview on the player to view the calculation of trainers fight:


3. If it does not meet the three conditions that prompted the warning will appear as shown above, whereas if eligible Attack button will now appear as in referall Fight.
Note: Fight in the arena does not have to wait 10 minutes like in referall fight, so after an attack can strike again for fulfilling three requirements above.
If the player manages to defeat his opponent then the player who wins will earn points according to the rank which he defeated his opponent.



ARENA SYSTEMS

In Arena higher rank will get bonus euro is much more but it would be to pay more because the higher the rank of the player will be attacked more and arena points from defeat will also increase.


In the picture above the rank Novice players ( 1 ) can be attacked as much as 1 times a day and if defeated will reduce 1 Point Arena. ( Total day -1 Point Arena ).

As for the players to rank Novice ( 2 ) can be attacked as much as 2 times a day and if defeated will reduce 2 Arena Point. ( Total day -4 Arena Point ).
Note: If the player is attacked by another player then the player who attacked energy decreased by 10 % and if there is a weapon or armor in the inventory it will automatically be reduced 1 time use.
For more details about the system can be seen in the arena



STRATEGY

It is a strategy in playing arena by zapsphere.

Early playing arena only certain players that do not have a big capital that can be ascertained the early buying low quality weapons and armor ( despite having a large capital are strongly advised to use low quality to make it more efficient).

Why low quality? Due to the initial rank ( Civil and Novice ( 1 ) ) players only have to fight the trainer where the player will not lose to a trainer that does not require a high attack and defense.
Preparation is needed:Wake up at 3:00 to 3:30 pm.Prepare the milk between the hours of 03:00 to 03:45 pm.Reserving 2 newspapers to increase energy . ( As a precaution recommended 3 papers ).
The initial steps :

1. Buy Cuisine HQ between the hours of 19:20 to 1:10 pm that will eat at 1:15 pm .
2. Purchase 2 pieces similar LQ Weapon . ( 2 Knife or 2 Grenade because these items are usually the cheapest ).
3. Purchase 2 pieces of armor similar LQ . ( 2 Helmet or 2 glasses because these items are usually the cheapest ). 1 Weapon / Armor LQ = 5x Hits, so 2 Weapon / Armor LQ = 10x hits.
4. Buy HQ milk between the hours of 03:00 to 03:45 pm.
5. Purchase 2 or 3 newspapers.

If the initial energy is 1:00, then at 1:15 pm after hours Cuisine eaten then energy will be increased to 6:00, then at 3:00 o'clock pm when energy will be reduced to 5:42, after buying milk and 2 newspapers, energy will be increased to 11:02.

After that did fight against trainer 6 times. Why 6 times? Because when it reaches 5 Point Arena players rank will rise into Novice ( 1 ) and the first time players can be attacked by other players, so in case exceeded 1 point that rank does not go down.

Here's an example of simulation :


From the simulation results above still remaining weapon / armor as much energy as much as 3 and 5:27, so it is still eligible for the euro on the server clock is reset at 04.00 pm.

For the next step we just need to hold the rank of Novice ( 1 ) the simulation of the above and still remaining on the weapon / armor as much as 3 times that we can use again the next day so the savings.

Here's an example of an advanced simulation:


In Simulation 1 likened players always attacked first at the start after 04.00 pm and weapons can be used for 3 days ( III, IV, and V ).

In Simulation 2 likened players always attacked first at the start after 04.00 pm and the weapon can be used as much as 2 days ( III and IV ).

* In Simulation 1 is quite beneficial for those who feel lazy to do referall fight because it takes a long time ( about 1 hour 40 minutes ).

REMEMBER, when the weapon / armor runs out, do not immediately buy a new one, but use this time to spend a share of the fight on the day.

NOTE: sometimes when the weapon / armor remaining 1 or 2 is still quite profitable if it is used to perform referall fight ( depending on the price of weapon / armor and energy at the time ).



PROFIT or LOSS ?

For example :
Bonus Arena Novice ( 1 ) = 0:10 Euro.
Euro - Gold Exchange Gold = 3.8.
Gold - USD exchange rate = 14 IDR.

Simulation 1 = (3 * 0.10) * 3.8 * 14 = > 15.96 IDR ( 1 Weapon and 1 Armor ).

Simulation 2 = (2 * 0.10) * 3.8 * 14 = > 10.64 IDR ( 1 Weapon and 1 Armor ).

* The above is gross income and is subject to change as a bonus arena and exchange rates.
* When it gets 1 Euro can be exchanged into gold and swapped again into CAD.





Source: MarketGlory.com

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Building Company in MarketGlory





MY COMPANIES  MENU FUNCTION

Inventory

In your inventory menu you can view the raw material stock, the final products stocks and the costs of their acquisition and production. Also, in this section you have the option to put goods on sale. You can decide on selling goods on the Local or Global market. In order to sell your products on the Local Market, you need to set the price only in Local currency. The products will be displayed on the Local Market of the country where your company is located.

In order to sell your products on the Global Market, you need to set the price only in Gold. Your products will be available for all the countries in MarketGlory, except for the country where your company is located. Remember that you will pay a fee to the GM Fund for each product you sell on the Global Market. This tax is established by the Government of the country where your company is located and it can be seen in Government/ Taxes. We strongly recommend you to take into consideration the value of the tax before you put your products on sale on the Global Market.

In order to sell your products in GoalTycoon (for the companies which have this option), you need to sell the price only in Euro. For all the products sold in GoalTycoon, you will pay a fee of 25% of the price. If you set the prices in all the currencies (local currency, Gold and Euro), your products will be available on all the markets. In Production, you can see all the users who worked for your company, and the amount they produced. In Sales, you can see all the products you have sold and the users who bought them, while in Purchases you can see all the raw materials you bought for your company and the prices of acquisition.


Workplaces

In this section you can create new jobs. You can set the number of jobs you want to open and you will see the price for them. Each job can be administrated individually, with the possibility to set the salary offered and to suspend or activate it.


Work Register

In this section you can view a list of citizens who have worked for your company, the time when they have worked, the productivity they had and also the salary that the company has paid to the citizen.


Financial

Each company has its own budget. In this section you can invest and withdraw money from the company. In the company you can invest and withdraw gold, integer sums only. After you have invested gold you can change the company money in the local currency of the country where the company was founded.

When you want to withdraw money from the company, buy gold within the company and withdraw gold. Note that for each withdrawal you will pay a tax of 5%. This tax is divided between the master and the Government of the country where the company is located. The master can receive from 0% up to 4%, depending on the energy level he/ she has, while the Government takes the rest (up to a total of 5%). Here you also have a list of all the transactions made by the company.


Financial

Each company has its own budget. In this section you can invest and withdraw money from the company. In the company you can invest and withdraw gold, integer sums only. After you have invested gold you can change the company money in the local currency of the country where the company was founded.

When you want to withdraw money from the company, buy gold within the company and withdraw gold. Note that for each withdrawal you will pay a tax of 5%. This tax is divided between the master and the Government of the country where the company is located. The master can receive from 0% up to 4%, depending on the energy level he/ she has, while the Government takes the rest (up to a total of 5%). Here you also have a list of all the transactions made by the company.


Licenses

In this section you can view what licenses you can purchase for your company. Each license is explained in detail: how many productivity points are required and the raw materials you need for the products. When you have a valid license or you purchase a license, the date when this license expires will be displayed.
Each license is valid for 90 days. From the company, you can extend the license validity, or buy a different license, if the company allows it. Even if a license expires you can still sell the products in stock, but you will not be able to produce goods anymore. Each type of company has specific licenses.


Settings

From the “Settings” menu, you can change the description of the company and the logo.
My companies – Special Products

This section is dedicated to Cheese Production, Winery and Newspaper. For Cheese Production and Winery, in this section you can see the products you have on stock and the age of each product. For Newspaper, you can see the articles you have created so far and you can add new articles.


Upgrade


Companies can be upgraded to produce goods at lower costs and thus your company can be more efficient on the market. There are 5 levels of upgrade:

Upgrade 1 = 10% productivity = 10 euro
Upgrade 2 = 20% productivity = 20 euro
Upgrade 3 = 30% productivity = 40 euro
Upgrade 4 = 40% productivity = 80 euro
Upgrade 5 = 50% productivity = 160 euro

You can temporarily upgrade your company, on a determined period of time from the “30 days upgrade” sub-menu. When you upgrade it temporarily, you will not be able to buy another upgrade or change the level of the temporary upgrade, for as long as the temporary upgrade is valid. The temporary upgrade takes into account the level of upgrade which has been bought. The prices for renting are the following:

Upgrade 1 = +10% productivity = 0.5 euro
Upgrade 2 = +20% productivity = 1 euro
Upgrade 3 = +30% productivity = 2 Euro
Upgrade 4 = +40% productivity = 4 Euro
Upgrade 5 = +50% productivity = 8 Euro




BASIC FOR BUILDING COMPANY

In Market Glory players can build companies, the Glory Market, there are 2 free enterprise application fee, a company newspaper and dairy farms. But although the two company 's free cash pendaftarannnya but require the company so that the company can run companies where cash is used to buy raw materials and pay the salaries of the players you are working in the company.
Thus a necessary condition to initiate free company above is to have 2 Gold (2.00 Gold ).

Remember, to get 2 gold intact you must exchange the USD to gold as much as 3 times because when you exchange 1 gold, you will only receive 0.97 Gold because of the tax cut, and if only 2 times you only get 1.94 Gold. So it should be 3 times so that you become a Gold Gold 2.91.
Companies that you have a list of license for 3 months and can be extended later to buy a license.

Now I will explain how to build a newspaper company or cattle farms. The guidelines below shows an example of building a newspaper company, the same as beef cattle on dairy farms but does not require Article and Raw Materials.

1. In the top menu select companies continue to choose New Company.
2. Then select the company you want to create ( Magazine ) and press Register.
3. Then fill in the company name, description, and the state of your company and press Register.
4. Then you will be transferred to the page which means the company has been successful registration.



FINANCE 

Then the next step we are going to invest money into companies that are useful for the company's operations. Then choose the Finance menu.

1. Then investlah much as 2 Gold to your company. 
2. Then sell 1 Gold in your company into CAD. 
3. Then there is the company's cash 0.97 Gold (12:03 Gold to pay taxes) and the result of exchange rate 14.08 IDR to SGD Gold redeemed earlier.



ARTICLE

Skip this step if you treat cattle farm.
It's time to make the title and the content of a newspaper article to be published. Then choose the menu Special Products.

1. Then choose New Article button. 
2. Since the first time making the article, it will be asked the name of the newspaper ( such as Java Post, etc. ) and the motto of your paper ( such as drinking water diving, etc. ), if you have press Save Informations.
3. Then the page will appear to fill the title, summary, and content of the article with the terms as shown above. If it is correct and complete select Save Article. 
4. So after successfully at the bottom of the note as shown above. If you select " Publish on International Publishing " then your paper will be published in the global market with a selling price using the gold, but not recommended because very rarely sell for a minimum price of 0.01 Gold posted so people prefer to sell in the local market so you should not choose. When you are sure press Publish. 
5. After that message will appear as shown above. Then press the Close Preview. 
6. So you 've published the article as shown above.



RAW MATERIAL 

Skip this step if you treat cattle farm. 
Once the article is time we purchase raw materials for newspaper companies that Paper (Paper). Then choose the Inventory menu. 

1. Then choose Buy button.
2. After that you will move directly to the local market of raw material section Paper. It will be seen how S is contained in the company (14.09 IDR). Enter the amount of paper you want to buy and press Buy. 
3. Back to Inventory purchase price we can see his paper (0.59 IDR) and stock (Paper 12).



WORKPLACES

Once the raw materials already time to produce paper with job opportunities in our company. Then choose the menu Workplaces.

1. Then set Wage Hourly Wage marketed to the work place (1.00 Hourly Wage = 56.00 IDR ). In the picture above I enter 3:55 Hourly Wage = 198.8 USD.
REMEMBER , the money spent to pay depends on how many workers are working Productivity Point your place. 198.8 USD given the full works if the place you have the Productivity Point = 700.

2. After that check the work place ( http://www.marketglory.com/account/work ) your company will appear. 

3. After working there in your company then it will be written on your Workplaces " Available in 07h 59m " which means you can open a work around 8 hours.
WARNING, sometimes you will see something like this: 
If a message like the above picture you try to check the alerts that are above the profile picture. 
Alert above said that at present the company you do not have the sufficient raw material for the work exceeds the productivity point owned paper ( Paper = 12, Productivity Point = 14.82 ) and raw materials is not sufficient. Failure in the production not only because of lack of raw materials could also owned S corporation is not sufficient to pay the salaries of players who work in your company.
4. Then we go back to the Inventory and can be seen we reduced paper stock, to know who is working and how much paper is used to select the menu Productions. 

5. From the picture above can be seen there are people who work and produce 101.12 a paper sheet and use 10.112 mp of Paper ( 1 mp Newspaper Paper = 10 ).




SELLING 

Once the material has been produced there (newspaper) the time for us to sell newspapers. Then choose the Inventory menu. 



1. At the bottom (Finished product) visible results of our paper (Production Price and Stock), then set how many newspapers to be sold and the price of newspapers sold (yellow box, if that is the bottom price in the global gold). If all is correct press Sell. 

2. After that go back to the Home page http://www.marketglory.com/account/ and you try to check on the last pages of the last or close to there would be there that you publish newspaper.


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