Fight & Arena MarketGlory




REFFERAL FIGHT

In this section the opponents available for fighting are presented. If you win a battle you will receive the bonus offered by the Government according to the energy you have when the fight is over. Keep in mind that if you are logged via the Digipass application you will receive an extra bonus of 25% from the Government each time you fight. Remember that the loser becomes your referral until the end of the day and they will pay taxes to you. If you want to be sure that you will not lose that referral, you can block them for as long as you want. A fight lasts for 10 minutes, during which you cannot be attacked and you cannot open new fights. For each fight you are involved in, your energy decreases by 10%, no matter if you attack or if you are the one attacked.

You can also see your fight history, where all the fights you were involved in are shown. Beware: if you have weapons, they will also be consumed in these fights for referrals. A referral can be blocked for at least 30 days, for the price of 0.8 Euro. The referrals can be blocked from the Referral/ Free referrals menu.

Users are sorted by last login descending, defense descending and energy descending modes.
The referrals are divided into two categories: Beginners and Advanced.
There is a ranking that makes this delimitation, the beginners being the users that produce below 2 Euros/month for their masters and the Advanced being the users that produce more than 2 Euros for their masters monthly. The productivity will be calculated in Euros, all currencies being converted by approximation.

The Advanced will only pay the taxes, while the Beginners will offer all benefits if they are active. A Beginner will be considered active if he meets one of the following conditions:

has more than 5 Energy but no referral fights.
has below 5 Energy but has at least 5 referral fights given.
both conditions mentioned previously.
The referral ranking is updated on the 1st day of each month, taking into consideration the data from the previous month. For example if your referral produces in December more than 2 euros, in January he will be considered Advanced.



FIGHT HISTORY


Here are the battles that you fought in. You can attack 10 times each day. A fight lasts for 10 minutes, during which you cannot be attacked and you cannot open new fights. Remember that if you have weapons, they will be consumed in the Referral Fights. If you win a battle you will receive the bonus offered by the Government according to the energy you have.

Remember that the loser becomes your Referral until the end of the day and he will pay you taxes. If you want to be sure that you will not lose that referral, you can block him for at least 30 days, at a cost of 0.8 Euro. For each fight you are involved in, your energy decreases by 10%.



THE MEDALS FUND ASSETS

Here you can see the Medals Fund. It will be distributed to the users who take part in the wars, depending on the medals they obtain. It is a global fund, which will allow users to receive bonuses for the medals they obtained in the wars.This fund will consist of 10% of the incomes of all the governments, when a War Fund reaches an amount that generates a rank higher than the maximum rank that a country can have, the amount over the limit is transferred. The Affiliates Fund also makes a daily payment of 1000 Gold to the Medals Fund. From this menu you can exchange the medals you own. You can see here all the medals you own which are available for exchange, and the exchange rate. From this menu, you can sell the medals you have obtained in the wars. You can see all the medals you own which are available for sale. The medals' prices are in Euro and it varies depending on the fluctuation of the Medals Fund.


"Note that during a war or war register you can not sell or convert medals".


FIGHT – ARENA

The fights in the Arena will be held throughout the day, starting at 8 o'clock p.m. (local hour) in several rounds. Each fight contains up to 12 hits of 10 seconds each. The number of hits per fight depends on the damage given by each user and the remaining HP; each user will begin the fight with 1000 HP. The fight ends when the HP is 0 for one of the participants or they reach the 12th hit. During the fights you cannot purchase or consume goods that increase the energy (eg, cheese, coffee ...) or weapons. You will have available the option of automatic coffee consumption, just as in War or Training Ground. Between rounds there will be a break of about 5 minutes.

Each user can set up to 9 patterns, each consisting of six sets of attack and defense positions, choosing the exact point of attack / defense. During the battle, you can change the selected points in the 6 sets. Attention, you can change only the second point of attack / defense, not exactly the next one. Players will have the status of attacker / defender one at a time.

Registration in the Arena is based on the number of points had within it, the participants being selected with 2 minutes before 8 o’clock pm server time, being taken into ascending order according to the number of points owned in the Arena. To participate, a user must have at least one weapon of attack, a defense weapon, minimum 5 energy points and 5 Arena points. If a user has no opponent, he automatically wins the fight, being sent to the next round. The damage will be influenced by the weapons and depending on the body part you hit, you will be given a bonus:

- Head + 1000% dmg
- Body + 100% dmg
- Legs/Hands + 50% dmg

If the hit is outside the body, the damage will be 0. The fights will take place both locally and globally. From the total number of participants per country, up to 15% of the best fighters will fight globally. The winner of each fight will be the user with the most HP left at the end. If the HPs are equal, the user with the lower Arena rank will advance.



THE FREE FIGHTS

The free fights in the Arena can take place throughout the day, except when the Local or Global Arena takes places.You can fight with the player you want and gain arena points. Keep in mind that the Arena bonus is distributed only for the Local and Global Arena, not for the free fights.In each fight, you will start with 1000 HP points and the first user to reach 0 HP loses the match. If none of you reach 1000 HP, the one with the highest HP points at the end of the fight will win.



ARENA – BONUSES

The total Arena Fund will contain the entrances of the previous day + 1% of previous fund. This fund will be equally divided in two sub-funds Local Fund and the Global Fund.

The Local Fund is divided to the total number of participants and the result is the amount per participant in Arena. For each country the number of rounds will be checked and the amount allocated per round will be the result. The amount allocated per round will be divided by the number of battles, the result being the bonus earned by each user. Please note, only winners will receive the Arena Bonus.

The bonus will be distributed starting at 5:05 am, server time. The Global Fund is also divided between winners only. The Arena Bonus for the winners of the Global fights is calculated as follows: fund value / No. of rounds = the amount per round; the amount per round / No. of fights = fight bonus. T The bonus is awarded starting at 10:05 am server time, not after each hit. The Bonuses will be displayed for the previous day, not the current one.The bonus is displayed as the total amount received until that round . The further you get in the rounds, the higher will be the Arena bonus.

We appreciate your interest in reading this entire material.
Recommend your referral link to everybody and earn commissions of MarketGlory. Exploit all the opportunities offered by us and be with us for a long term to benefit from future projects, too.
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Each person deserves to know the economic strategies to start his own business in MarketGlory.
Together we are a team and no matter who you are and where you are from, we all enjoy MarketGlory.

People everywhere have the opportunity to enjoy MarketGlory and contribute to the development of the system. Thus, you can achieve success both in virtual and real life.



BASIC

Arena is a place where we could get a euro directly with the fight against other players but there are some requirements that must be met to fight and get the euro in the arena.

The following are the terms in the arena :

Having a Weapon 1 ( Low / Normal / High Quality.

Has 1 Armor ( Low / Normal / High Quality ).

Energy has a minimum of 5.
Euro will be given when the server 00.00, if the player still meet 3 requirements above and got a number of euro in accordance with its rank in the arena.


In the picture above if the rank of the player is Novice ( 1 ) the server at the time of 00.00 euro players will get 0:11 ( before tax ).

How to enter the arena:


1. In the top menu select and choose the Fight Arena.

2. Then the display will appear as above which is a detailed status of the player arena and at the bottom are the players who can be attacked arena.
The green circle = Rank arena today ( Civil ).
Red circle = Arena points now = 0 and arena points needed to move up rank = 5.
At the bottom there is a player that we can attack the trainer.
WARNING : Trainer can only be attacked when the player is still at the rank of Civil or Novice ( 1 ) rank above the trainer will not appear.
Then we click on the preview on the player to view the calculation of trainers fight:


3. If it does not meet the three conditions that prompted the warning will appear as shown above, whereas if eligible Attack button will now appear as in referall Fight.
Note: Fight in the arena does not have to wait 10 minutes like in referall fight, so after an attack can strike again for fulfilling three requirements above.
If the player manages to defeat his opponent then the player who wins will earn points according to the rank which he defeated his opponent.



ARENA SYSTEMS

In Arena higher rank will get bonus euro is much more but it would be to pay more because the higher the rank of the player will be attacked more and arena points from defeat will also increase.


In the picture above the rank Novice players ( 1 ) can be attacked as much as 1 times a day and if defeated will reduce 1 Point Arena. ( Total day -1 Point Arena ).

As for the players to rank Novice ( 2 ) can be attacked as much as 2 times a day and if defeated will reduce 2 Arena Point. ( Total day -4 Arena Point ).
Note: If the player is attacked by another player then the player who attacked energy decreased by 10 % and if there is a weapon or armor in the inventory it will automatically be reduced 1 time use.
For more details about the system can be seen in the arena



STRATEGY

It is a strategy in playing arena by zapsphere.

Early playing arena only certain players that do not have a big capital that can be ascertained the early buying low quality weapons and armor ( despite having a large capital are strongly advised to use low quality to make it more efficient).

Why low quality? Due to the initial rank ( Civil and Novice ( 1 ) ) players only have to fight the trainer where the player will not lose to a trainer that does not require a high attack and defense.
Preparation is needed:Wake up at 3:00 to 3:30 pm.Prepare the milk between the hours of 03:00 to 03:45 pm.Reserving 2 newspapers to increase energy . ( As a precaution recommended 3 papers ).
The initial steps :

1. Buy Cuisine HQ between the hours of 19:20 to 1:10 pm that will eat at 1:15 pm .
2. Purchase 2 pieces similar LQ Weapon . ( 2 Knife or 2 Grenade because these items are usually the cheapest ).
3. Purchase 2 pieces of armor similar LQ . ( 2 Helmet or 2 glasses because these items are usually the cheapest ). 1 Weapon / Armor LQ = 5x Hits, so 2 Weapon / Armor LQ = 10x hits.
4. Buy HQ milk between the hours of 03:00 to 03:45 pm.
5. Purchase 2 or 3 newspapers.

If the initial energy is 1:00, then at 1:15 pm after hours Cuisine eaten then energy will be increased to 6:00, then at 3:00 o'clock pm when energy will be reduced to 5:42, after buying milk and 2 newspapers, energy will be increased to 11:02.

After that did fight against trainer 6 times. Why 6 times? Because when it reaches 5 Point Arena players rank will rise into Novice ( 1 ) and the first time players can be attacked by other players, so in case exceeded 1 point that rank does not go down.

Here's an example of simulation :


From the simulation results above still remaining weapon / armor as much energy as much as 3 and 5:27, so it is still eligible for the euro on the server clock is reset at 04.00 pm.

For the next step we just need to hold the rank of Novice ( 1 ) the simulation of the above and still remaining on the weapon / armor as much as 3 times that we can use again the next day so the savings.

Here's an example of an advanced simulation:


In Simulation 1 likened players always attacked first at the start after 04.00 pm and weapons can be used for 3 days ( III, IV, and V ).

In Simulation 2 likened players always attacked first at the start after 04.00 pm and the weapon can be used as much as 2 days ( III and IV ).

* In Simulation 1 is quite beneficial for those who feel lazy to do referall fight because it takes a long time ( about 1 hour 40 minutes ).

REMEMBER, when the weapon / armor runs out, do not immediately buy a new one, but use this time to spend a share of the fight on the day.

NOTE: sometimes when the weapon / armor remaining 1 or 2 is still quite profitable if it is used to perform referall fight ( depending on the price of weapon / armor and energy at the time ).



PROFIT or LOSS ?

For example :
Bonus Arena Novice ( 1 ) = 0:10 Euro.
Euro - Gold Exchange Gold = 3.8.
Gold - USD exchange rate = 14 IDR.

Simulation 1 = (3 * 0.10) * 3.8 * 14 = > 15.96 IDR ( 1 Weapon and 1 Armor ).

Simulation 2 = (2 * 0.10) * 3.8 * 14 = > 10.64 IDR ( 1 Weapon and 1 Armor ).

* The above is gross income and is subject to change as a bonus arena and exchange rates.
* When it gets 1 Euro can be exchanged into gold and swapped again into CAD.





Source: MarketGlory.com

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